Table of Contents

Enum SaveMode

Namespace
Aarthificial.Safekeeper
Assembly
Aarthificial.Safekeeper.dll

Controls where the data is saved/loaded from.

public enum SaveMode

Fields

Full = 2

When loading, the data from the persistent storage is fetched to memory and then loaded onto game objects. When saving, the data from game objects is saved to memory and then committed to the persistent storage.

MemoryOnly = 0

When loading, the data from memory is loaded onto game objects. When saving, the data from game objects is saved to memory.

PersistentOnly = 1

When loading, the data from the persistent storage is fetched to memory. When saving, the data from memory is committed to the persistent storage.